// It is for asset standardization rules in your game, eg:
- Configs must be placed on specific path
- Sprites, Models, and Textures must be named with specific naming rules, etc
Foldering
Path Rules
All assets will be placed in the Resources folder. Example:
- Resources/Prefabs/{Filename}
- Resources/Models/{ModelName}/{Filename}
- Resources/Textures/{TextureName}/{Filename}
- Resources/Fonts/{Filename}
- Resources/BGM/{Filename}
- Resources/SFX/{Filename}
- Resources/VFX/{Filename}
Use PascalCase for Filename, eg: Resources/Models/MC/SomeCharacter
All scripts will have each folder per Module. Example:
Scripts/{ModuleName}/{ScriptsName}
Scripts/InputSystem/InputSystem.cs